tale-spinner/pages/gameplay.vue

298 lines
7.6 KiB
Vue

// pages/gameplay.vue
<template lang="pug">
.gameplay
.info-row
.info-column Current Player: {{ currentPlayerName }}
.info-column Current Turn: {{ currentTurn }} / {{ totalTurns }}
.info-column Current Iteration: {{ currentIteration }} / {{ totalIterations }}
.symbol-frame
img(v-if="currentSymbol" :src="currentSymbol.path" :alt="currentSymbol.name")
p(v-if="!currentSymbol") ?
.controls
button(@click="randomizeSymbol" :disabled="(isIterationEnd || isGameFinished)") Get Symbol
button(@click="nextPlayer" :disabled="!isIterationEnd || isGameFinished") Next Player
.player-info
table
tr(v-for="(player, index) in players" :key="index" :class="{ 'current-player': currentPlayer === index + 1 }")
td.player
button.edit(@click="player.isEditing = !player.isEditing")
img.edit(v-if="!player.isEditing" src="~/assets/icons/pen.svg" alt="Edit" width="16" height="8")
img.edit(v-if="player.isEditing" src="~/assets/icons/floppy.svg" alt="Edit" width="16" height="8")
input.edit(v-if="player.isEditing" v-model="player.name" @blur="player.isEditing = false")
span(v-else @click="player.isEditing = true") {{ player.name }}
td.symbols-cell
img(v-for="(symbol, index) in player.symbols" :key="index" :src="symbol.path" :alt="symbol.name")
.game-over(v-if="isGameFinished")
h2 There are no turns left
button(@click="exitGame") Play Again
.exit-game(v-else)
button(@click="exitGame") Exit Game
</template>
<script>
import symbols from '~/assets/symbols.json';
export default {
data() {
return {
currentSymbol: '',
currentStory: '',
currentPlayer: 1,
currentTurn: 1,
currentIteration: 0,
isIterationEnd: false,
isGameFinished: false,
players: Array.from({ length: this.$store.state.gameSettings.playerCount }, (_, index) => ({
name: `Player ${index + 1}`,
symbols: [],
isEditing: false,
})),
symbols,
}
},
computed: {
totalPlayers() {
return this.$store.state.gameSettings.playerCount;
},
totalTurns() {
return this.$store.state.gameSettings.turnCount;
},
totalIterations() {
return this.$store.state.gameSettings.iterationCount;
},
currentPlayerName() {
return this.players[this.currentPlayer - 1]?.name || '';
},
filteredSymbols() {
const selectedCategories = this.$store.state.selectedCategories;
if (selectedCategories.length === 0) {
return symbols
} else {
return symbols.filter(symbol => selectedCategories.includes(symbol.category));
}
},
},
created() {
const { playerCount, turnCount, iterationCount } = this.$store.state.gameSettings;
if (!playerCount || !turnCount || !iterationCount) {
this.$router.push('/setup');
}
},
methods: {
randomizeSymbol() {
if (this.filteredSymbols.length === 0) {
alert('No categories selected. Please go back and select categories.');
return;
}
if (this.isGameFinished) {
return
}
const symbolIndex = Math.floor(Math.random() * this.filteredSymbols.length);
this.currentSymbol = this.filteredSymbols[symbolIndex];
this.players[this.currentPlayer - 1].symbols.push(this.currentSymbol);
this.currentIteration++;
this.isIterationEnd = this.currentIteration === this.totalIterations;
},
nextPlayer() {
if (this.isGameFinished) {
return
} else if (this.currentPlayer < this.totalPlayers) {
this.currentPlayer++;
} else if (this.currentTurn < this.totalTurns) {
this.currentTurn++;
this.currentPlayer = 1;
} else {
this.isGameFinished = true;
}
this.currentIteration = 0;
this.isIterationEnd = false;
},
exitGame() {
this.$store.commit('resetGame'); // reset Vuex store
// reset local data
this.currentSymbol = '';
this.currentStory = '';
this.currentPlayer = 1;
this.currentTurn = 1;
this.currentIteration = 0;
this.isGameFinished = false;
this.isIterationEnd = false;
this.$router.push('/setup');
},
},
}
</script>
<style scoped>
.info-row {
display: flex;
justify-content: space-around;
margin-bottom: 2rem;
}
.info-column {
flex: 1;
text-align: center;
padding: 1rem;
background-color: #ecf0f1;
border-radius: 0.5rem;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
.controls {
margin-bottom: 2rem;
text-align: center;
}
.player-info {
margin-top: 2rem;
width: 100%;
}
button.edit {
background-color: rgba(65, 220, 65, 0.5);
color: #fff;
border-radius: 5px;
margin: .1rem .8rem .1rem .1rem;
padding: .1rem;
}
img.edit {
padding: .1rem;
margin: 0;
min-width: 1rem;
max-width: 1rem;
width: 1rem;
min-height: 1rem;
height: 1rem;
max-height: 1rem;
}
input.edit {
font-size: 1.5rem;
line-height: 2rem;
min-height: 1.5rem;
}
.symbol-frame {
display:block;
justify-content: center;
align-items: center;
text-align: center;
padding: 2rem;
margin: 1rem auto;
background-color: #fafcfc;
border: 2px solid #bdc3c7;
border-radius: 1rem;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
min-width: 4rem;
max-width: 90%;
max-width: 10rem;
min-height: 4rem;
max-height: 100%;
max-height: 10rem;
align-items: center;
}
.symbol-frame img {
min-height: 4rem;
max-width: 100%;
max-width: 10rem;
min-height: 4rem;
max-height: 100%;
max-height: 10rem;
}
.symbol-frame p {
font-size: 3rem;
margin: 0;
padding: 0;
}
.current-player {
background-color: #29cca93b;
}
table {
width: 100%;
}
tr {
border-bottom: 2px solid #d1f2eb;
font-size: 1.5rem;
}
td {
padding: 1rem;
text-align: left;
}
.symbols-cell img {
max-width: 2rem;
max-height: 2rem;
padding: 0 .2rem;
}
button {
font-size: 1.5rem;
font-weight: bold;
color: #fff;
background-color: #3498db;
border: none;
border-radius: 5%;
padding: 0.5rem 1rem;
margin: 0.5rem;
cursor: pointer;
transition: background-color 0.3s;
}
button:hover {
background-color: #2980b9;
}
button:disabled,
button[disabled],
button[disabled]:hover {
border: 1px solid #999999;
background-color: #cccccc;
color: #666666;
cursor: initial;
}
.game-over,
.exit-game {
display: block;
text-align: center;
margin: 3rem auto;
}
.game-over h2 {
margin-bottom: 0;
}
.game-over button {
font-size: 2.5rem;
font-weight: bold;
border-radius: 5%;
padding: 1rem 2rem;
}
.exit-game button {
background-color: #ff6f4f9c;
border: none;
margin: 5rem auto;
padding: 1rem 2rem;
font-size: 1rem;
font-weight: bold;
color: black;
cursor: pointer;
border-radius: 0.5rem;
transition: background-color 0.3s;
}
.exit-game button:hover {
background-color: #d23c16;
color: white;
}
</style>