# Workshop Scope Map ## Agenda to feature translation ### Day 1 Focus: - Bevy basics - ECS basics - setup - first app Project target: - app boots - 2D camera - one visible entity - one moving entity ### Day 2 Focus: - player movement - collision - mechanics - UI - scoring - polish Project target: - main loop playable in one room / one screen - score counter - game rule - fail or win condition ### Day 3 Focus: - animation - sound - extended systems - free project work Project target: - one polish mechanic - one feedback channel: sound, animation, particles, screen effect - project cleanup - final showcase build ## Scope kill list Cut first if time low: - procedural generation - networking - save system - complex AI - plugin rabbit holes - large asset pipelines - ECS over-abstraction