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# Workshop Scope Map
## Agenda to feature translation
### Day 1
Focus:
- Bevy basics
- ECS basics
- setup
- first app
Project target:
- app boots
- 2D camera
- one visible entity
- one moving entity
### Day 2
Focus:
- player movement
- collision
- mechanics
- UI
- scoring
- polish
Project target:
- main loop playable in one room / one screen
- score counter
- game rule
- fail or win condition
### Day 3
Focus:
- animation
- sound
- extended systems
- free project work
Project target:
- one polish mechanic
- one feedback channel: sound, animation, particles, screen effect
- project cleanup
- final showcase build
## Scope kill list
Cut first if time low:
- procedural generation
- networking
- save system
- complex AI
- plugin rabbit holes
- large asset pipelines
- ECS over-abstraction